Snapcraft Summit summary – day 1

popey

popey

on 1 February 2018

The first day of the Snapcraft Summit in Seattle kicked off with a simple round of introductions and each participant voicing their plans for the week. People from Microsoft, Skype, Slack, Electron and CircleCI joined the snap advocacy and Snapcraft teams to crank through their tasks.

Snapcraft community superstar Dan Llwellyn started his day working with various participants to create and improve their snaps. They uncovered a missing feature in path handling of classic snaps in Snapcraft. Kyle Fazzari and Sergio Schvezov, of Canonical, worked to debug, and then started on a fix for Snapcraft. They should have it ready for testing tomorrow.

The ‘snapcraft in docker’ story has been discussed in detail after being raised by CI vendors and developers who’ve experienced issues building in Docker containers. Kyle has worked to improve the experience for developers who use Docker, and will be rewriting some of our tutorials through the week as a result.

Sergio worked with the some of the developers to understand the requirements for supporting multiple runtimes, and improve our documentation for guiding developers that need this functionality.

The design team received useful feedback on a prototype of the next version of the snapcraft.io website from developers from several of these companies.

James Henstridge led some investigations into locale issues in snaps which have been a pain point for users of desktop snaps for some time. The underlying issue is now well known, and James has kicked off forum thread to discuss creative solutions.

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