This was a busy two weeks for the Web & Design team at Canonical. Many of the things we worked on will be completed in the next iteration, but here are some of the highlights of our completed work.
We have now a link to the JetBrains collection of snaps from the homepage. Without much marketing done, it has already ranked on our top 68 pages from snapcraft.io in just 2 weeks. Other publisher pages upcoming soon!
Following the branding update we did on the homepage, we have iterated as well on the store homepage which works beautifully responsive
To promote our Snap Store snap that allows non-ubuntu Linux users enjoy the storefront experience on their desktop
As well as general visual updates for snap details listing pages. Includes image restrictions messaging and updated the layout
Publishers can now publicise their snaps in their GitHub repos. We will work on a dashboard to help out understand how publishers are using these assets
Updated page structure, wider fixed-width, new nav, improvements to copy, new responsive logo section and an updated hero banner.
We explored future possibilities for managing custom storage at scale
ESXi & Windows storage. Then worked with engineering on designs to choose target OS and show custom storage layouts, including VMware datastores.
Migration to ES6 modules, allows componentising angular modules for hot reloading and will speed development.
Following a three day workshop, we explored the IA, including the addition of RSD and renaming the current â€˜Podsâ€™ page to KVM, improvements to the machine listing table for VMs (when presented in the KVM tab), as well as options for adding charts to the hosts table.
UI updates to improve UX including ability to add and remove interfaces from a bond.
New blog post discussing the introduction of vertical rhythm, a new typescale, consistent white space in and between elements, and adjustable information density.
As part of our 2.0 release, we continued improvements by simplifying the codebase which included BEM nesting, renaming of spacing variables as currently, they’re not understandable and deprecated components.
As part of our roadmap, weâ€™re continuing to improve our Documentation site by improving in areas to improve user engagement.
Fixed broken components in our Master Sketch file so our designers can use it. Available to download on vanillaframework.io/ and use on your design projects.
We updated the naming and order of the main navigation items
We added a lead generation form to expert charm and bundle detail pages, updating the current implementation which only displays contact details
We updated the header on detail pages to show the supported series e.g Kubernetes, Cosmic etc
Work was started on converting the Juju GUI to a standalone application served by Flask.
A number of white papers were completed and a few are pending sign-off
Awards certificates – We designed a set of awards certificates that will be printed and distributed globally
Design work continued on a number of pages as well as the navigation system that will filter across other sites. There was also the development of an exciting interactive tool for the careers section of the site.
Designed to attract people to our stand were handed out at a happy hour drinks session we ran
Open Infrastructure – Denver and Dell Technologies stands were designed and produced
UI icons showing various states of Livepatch were designed and implemented
This iteration we designed and built four takeovers and three engage pages, including the following:
We updated legal terms and policies page to add new Partner Portal privacy notice.
These assets were designed for a campaign centered around the whitepaper Multi-Cloud Fundamental to Financial Services Transformation targeted at the financial services industry. Multiple versions were designed for each social media network for digital ad testing.
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Last week, we published Introduction to snapcraft, a tutorial that provided a detailed overview of the snap build process. We touched on the concepts like snap ecosystem components, snapcraft command line, snapcraft.yaml syntax, and more.…
It was another busy iteration for the web and design team, trying to get a lot of work wrapped up before we head off to Lyon, France for our 19.10 Roadmap cycle kick-off.
We often feature and promote applications and games in the Snap Store and via our social media channels. Perhaps unsurprisingly, games are popular among our followers, and our users. There are a few great games already in the Snap Store,…