unity

Desktop

Ubuntu Desktop Weekly Update: December 1, 2017

By Will Cooke on 1 December 2017

GNOME GNOME Disk Utility If you have snaps installed and open the Disks utility, your snaps appear as loop devices. We found this to be confusing and a bit messy, so we have proposed a fix upstream and this should be merged soon. Theme The…

Desktop

Switching from Unity to Gnome-Shell: first challenges

By Iain Lane on 3 July 2017

I work at Canonical, on the desktop team. The team works on Ubuntu Desktop, publishing a release every six months containing the fruits of our efforts — or at least those ones that are ready enough for real people to use. For the next…

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Phone and tablet

Cleaning up scopes settings

By Pawel Stolowski on 11 June 2015

The scopes architecture on Unity 7, which provides the Ubuntu shell and default UX experience on current desktops, and Unity 8, which powers the phone and soon the convergent desktop, differ to a large degree when it comes to visibility of…

Unity Technologies releases 4.0 including game export for Ubuntu

By Canonical on 15 November 2012

The Unity cross-platform development tool version 4 has been released from beta into the growing world of Ubuntu game development. Every Unity developer is now only a few clicks away from publishing in the Ubuntu Software Center with Unity…

Humble Indie Bundle 6 brings six new games to the Ubuntu Software Center

By Canonical on 18 September 2012

UPDATE: We’ve just added four more amazing titles to the Humble Indie Bundle 6! If you’ve already picked up a bundle, you’ll find BIT.TRIP RUNNER, Gratuitous Space Battles, Jamestown, and Wizorb available now if you beat the average. This…

Holistic UI is smarter UX

By Mark Shuttleworth on 27 March 2012

It’s only by looking at the whole, that we can design great experiences. And only by building a community of both system and application developers that care about the whole, that we can make those designs real.

The Unity design process (and how you can play a part in it)

By Canonical on 16 February 2012

How is Unity designed? How can I contribute to this process? Why did you make thus and such decision? The Unity Design Team is frequently asked these questions, and this article aims to de-mystify our design process and highlight the…

Introducing the HUD. Say hello to the future of the menu.

By Mark Shuttleworth on 24 January 2012

The HUD replaces traditional menus in applications targeting Unity. Say what you mean, instead of navigating through a tree of options. Initially the HUD is shaped as a fast and smart look-ahead search through menus, but over the next four…

Ubuntu TV discussions hot up

By Mark Shuttleworth on 27 November 2011

Threads are coalescing around the concept of an Ubuntu TV experience, driven by Unity.

Dash takes shape for 11.10 Unity

By Mark Shuttleworth on 16 August 2011

Feature freeze for 11.10 brings the likely look and feel of Unity for this release into focus. We’ve moved from Dash Places to Scopes and Lenses, introduced more sophisticated filtering and cleaned up some visual elements.

Introducing Overlay Scrollbars in Unity

By Canonical on 3 March 2011

One of our goals in the Unity design effort is maximising immersion in content, and reducing the amount of chrome and clutter needed around that content. Unity’s new Overlay Scrollbars are a small but important detail in this bigger…